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李锦辉

时间:2019-08-28来源:新闻与传播学院 点击: 5131

 

李锦辉 Dr Li Jinhui (Kevin)

【简介 Bio

现为暨南大学新闻与传播学院教授,硕士研究生导师。新加坡南洋理工大学博士,华中科技大学工业设计本科。主要研究领域为健康信息与科技,新媒体行为和心理,以及人机交互体验。曾获中国国家留学基金委颁发的国家优秀自费留学生奖学金,南洋理工大学全额博士奖学金。博士后期间担任新加坡政府资助的国家级健康科技项目(经费约1000万人民币)的研究员,并多次应邀到政府机关和国内外高校(新加坡、芬兰、香港等)进行学术报告。在SSCISCI上发表论文近20多篇,并担任SSCI期刊《Frontiers in Psychology》副主编,《工业工程设计》期刊编辑委员会成员,主持多个国家级和校级的研究课题,也是多个顶尖国际期刊和研究基金的特邀评审专家。

 

联系方式Contacts: lijinhui [at] jnu.edu.cn

广州市天河区黄埔大道西601号第二文科楼538

个人网站 Personal website: https://lijinhuihust.wixsite.com/lijh

 

【教育背景Education

2018,新加坡南洋理工大学博士Ph.D. in Communication and Information, Nanyang Technological University

2010,华中科技大学工业设计学士B.E. in Industrial Design, Huazhong University of Science and Technology

2010,华中科技大学工商管理学士B.A. in Business Administration, Huazhong University of Science and Technology

 

【研究方向Research area

新媒体行为与心理Psychology and behavior in new media

医疗信息和科技Health informatics and technologies

人机交互Human-computer interaction

 

【授课Teaching

研究生:《新闻传播学研究方法》

本科:《社会科学研究方法》,《媒体策略》、《广告媒介研究》、《Introduction to Internet Communication》(全英),《Health Communication and Everyday Life》(全英慕课)

 

【主持研究项目 Principle Investigator

2020,广州城市精神与城市形象研究基地资助项目“国际自媒体中的广州:基于YouTube视频网站的广州城市形象传播现状与对策研究”

2020,广东青少年研究课题一般项目“‘虚拟自习室’式直播间对青少年群体自主学习效果影响研究”

2014,新加坡南洋理工大学3K资助项目3K NTU research fund “Examining the Impact of Mental Game on Treating Depression among Older Adults in Singapore”

2013,新加坡姚氏基金资助项目TSAO Family Fund “An investigation into Depression and Influencing Factors of Depression among Older Adults in Singapore”

 

【学术兼职Professional Service

副主编Associate Editor:Frontiers in Psychology(SSCI indexed)

编辑委员会成员Editorial Board Member:《工业工程设计》

基金特邀评审专家:新加坡教育局资助的高等教育研究基金MOE Tertiary Education Fund、新加坡卫生局资助的中长期护理研究基金MOH Intermediate and Long Term Care Grant

期刊特邀评审专家:Journal of Medical Internet Research; Journal of the American Geriatrics Society; Telematics and Informatics; Psychiatry Research; Aging and Mental Health; Cyberpsychology, Behavior, and Social Networking;《新闻与传播评论》

 

【代表性成果Selected Publications】(*通讯作者)

Li, J.*, Theng, Y.L. and Foo, S. (2020). Play Mode Effect of Exergames on Subthreshold Depression among Older Adults: A Randomized Pilot Trial. Frontiers in Psychology. [SSCI]

Li, J., Zheng, H*. (2020). Online Information Seeking and Disease Prevention Intent During COVID-19 Outbreak. Journalism & Mass Communication Quarterly. [SSCI]

Li, J.*, Li, C., Chia, B. X., Chen, X., Pham, T. P., & Theng, Y. L. (2020). Exergaming as a Community Program for Older Adults: The Effects of Social Interaction and Competitive Information. Journal of Aging and Physical Activity. [SSCI]

Li, L.*, Li, J. (2020). Factors affecting young Chinese women's intentions to uptake human papilloma virus vaccination: An extension of the theory of planned behavior model. Human Vaccines & Immunotherapeutics. [SCI]

Zheng, H., Li, J.*, Salmon, C.T., Theng, Y.L. (2020). The effects of exergames on emotional well-being of older adults. Computers in Human Behavior. [SSCI]

Li, J., Zheng, H.* (2020). Coverage of HPV-Related Information on Chinese Social Media: A Content Analysis of Articles in Zhihu. Human Vaccines & Immunotherapeutics. [SCI]

Li, J.*, Erdt, M., Chen, L., Cao, Y., Lee, S.Q., and Theng, Y.L. (2018). The Social Effects of Exergames on Older Adults: A Systematic Review and Metric Analysis. Journal of Medical Internet Research,20(6), e10486. [SCI]

Lee, S.Q.*, Sesagiri R., A., Li, J., Cao, Y., Witedwittayanusat K., Chen, L., and Theng, Y.L. (2018). Reasons for Primary Medication Non-Adherence: A Systematic Review and Metric Analysis. Journal of Managed Care & Specialty Pharmacy. 24(8), 778-794. [SCI]

Li, J.*, Theng, Y.L., Foo, S., and Xu, X. (2017).Exergames vs. Traditional Exercise: Investigating the Influencing Mechanism of Platform Effect on Subthreshold Depression among Older Adults. Aging and Mental Health. 22(12), 1634-1641. [SCI & SSCI]

Li, J.*, Xu, X., Pham, T.P., Theng, Y.L., Katajapuu, N., and Luimula, M. (2017). Exergames Designed for Older Adults: A Pilot Evaluation on Psychosocial Well-Being. Games for Health Journal, 6(6), 371-378. [SSCI]

Xu, X.*, Li, J., Pham, T.P., Salmon, C.T., and Theng, Y.L. (2016). Improving Psychosocial Well-Being of Older Adults through Exergaming: The Moderation Effect of Intergenerational Communication and Age Cohorts. Games for Health Journal, 5(6), 389-397. [SSCI]

Li, J.*, Theng, Y.L. and Foo, S. (2016).Exergames for older adults with subthreshold depression: Does higher playfulness lead to better improvement in depression? Games for Health Journal, 5(3), 175-182. [SSCI]

Li, J.*, Theng, Y.L. and Foo, S. (2016). Effect of exergames on depression: A systematic review and meta-analysis. Cyberpsychology, Behavior, and Social Networking, 19(1), 34-42. [SSCI]

Wu, Z., Li, J.*, and Theng, Y.L. (2015). Examining the influencing factors of exercise intention among older adults: A controlled study between exergame and traditional exercise. Cyberpsychology, Behavior, and Social Networking, 18(9), 521-527. [SSCI]

Li, J.*, Theng, Y.L. and Foo, S. (2015). Predictors of online health information seeking behavior: Changes between 2002 and 2012. Health Informatics Journal, 22(4), 804-814. [SSCI]

Li, J.*, Theng, Y.L. and Foo, S. (2014). Game-based digital interventions for depression therapy: A systematic review and meta-analysis. Cyberpsychology, Behavior, and Social Networking, 17(8), 519-527. [SSCI]

Saadatian, E.*, Samani, H., Parsani, R., Pandey, A. V., Li, J., Tejada, L. T., Cheok, A. D., and Nakatsu, R. (2014). Mediating intimacy in long-distance relationships using kiss messaging. International Journal of Human-Computer Studies, 72(10-11), 736-746. [SCI]